![]() ![]() Actions: To select an action from the list at the bottom of the screen: press the B-Button to change from Shaggy to the cursor, move the cursor with the D-Control to the action that you want to use (it will appear in a blue rectangle) and then press the B-Button again and the action will turn white. ![]() You have unlimited time, lives and energy. Listen to the introductions to the games, look at everything and use the Actions. If you want a change of pace from the routine, try this game. The objective is not to score points, kill creatures or advance to the next level, but to solve a mystery. Shaggy and Scooby-Doo are not limited by lives, energy or time. Scooby-Doo is non-violent and requires you to look, think and remember. Your character can not only talk but can even listen too. Numerous actions can be selected to accomplish tasks rather than a simple choice of weapons to kill something with. The game has better interactive capabilities than the typical “solve everything with mindless violence” games that are in the market place. In addition to having a storyline, Scooby-Doo actually has a story. When you begin the game for the first time, keep your finger off the trigger and allow the introduction to play and you will be as prepared to solve the mystery as would be Miss Marple, JB Fletcher, Magnum or Barney Fife. The stories start like a Scooby-Doo cartoon, informing you of the situation and introducing the suspects. Scooby-Doo has two mysteries to solve: one in a Haunted Hotel, the other in a Circus. ![]()
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